AI Insights · Timothy · July 2021
Top 5 io Games in Austria Q2 2021: Performance Insights
Discover the performance trends of the top 5 io games in Austria during Q2 2021. Metrics include weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 io games in Austria displayed varied performance trends across key metrics like weekly downloads, revenue, and active users. Here's an in-depth look at how these games fared.
War of Rafts: Sea Battle Game witnessed a fluctuating performance in weekly downloads, peaking at 7.5K in mid-April before gradually declining to 1.1K by the end of June. The game's weekly revenue also showed variability, rising to a high of $16 in early May and settling at $2 by the end of the quarter. Active users followed a similar pattern, hitting a peak of 20.8K in early May and decreasing to 5.2K by late June.
State.io - Conquer the World saw a notable increase in weekly downloads, reaching 6.9K in late April before dropping to 1.8K by the end of June. The game's weekly revenue experienced growth, starting from $4 in mid-April and peaking at $123 in mid-May before tapering off to $45 by late June. Active users showed a steady increase, peaking at 15.8K in late May and then declining to 8.4K by the end of June.
Snake.io - Fun Online Snake maintained relatively stable weekly downloads, fluctuating around 2.5K in April and May before slightly decreasing to 1.9K by the end of June. The game's weekly revenue remained consistent, hovering around $30-$50 throughout the quarter. Active users showed a minor decline, from 18.6K in late March to 16.5K by the end of June.
slither.io experienced a steady download rate, with weekly downloads ranging from 1.2K to 2.7K. The game's weekly revenue was relatively stable, staying within the $24-$46 range. Active users saw a slight decline, starting at 21.9K in late March and ending at 19.5K by the end of June.
WormsZone.io - Hungry Snake had a consistent download rate, with weekly downloads fluctuating between 900 and 1.5K. The game's weekly revenue varied, peaking at $82 in late April and gradually decreasing to $17 by the end of June. Active users showed a general decline, from 14.1K in late March to 11.4K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.